Towards Path Tracing in Games
NHTV University of Applied Sciences, Breda, The Netherlands
ACM SIGGRAPH Symposium on Interactive 3D Graphics (i3D), 2012
@article{bikker2012towards,
title={Towards Path Tracing in Games},
author={Bikker, Jacco and van Schijndel, Jeroen},
year={2012}
}
We investigate GPU path tracing performance in the context of real-time rendering for games. We propose a reformulation of Russian roulette, as well as an efficient implementation of the path regeneration algorithm by Novak et al. [Novak et al. 2010]. We show that a combination of these algorithms provides high performance for a variety of scenes. We integrate our scheme into the Brigade system, an experimental path tracer for real-time games, and use it to render the virtual world of a student game at interactive frame rates.
August 16, 2013 by hgpu