10435

Real-Time GPU Path Tracing

Jacco Bikker, Jeroen van Schijndel
NHTV University of Applied Sciences, Breda, The Netherlands
NHTV University of Applied Sciences, 2013
BibTeX

Download Download (PDF)   View View   Source Source   

3559

views

In this paper, we present a simple, yet efficient implementation of the path tracing algorithm for GPUs. A reformulation of Russian Roulette is used to achieve high SIMT utilization, which leads to real-time performance in Kajiya’s classic scene, using a single GPU. We apply our scheme to larger scenes in the Brigade system, an experimental real-time path tracer for games.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2025 hgpu.org

All rights belong to the respective authors

Contact us:

contact@hpgu.org