Simulating Active Membrane Systems Using GPUs
Research Group on Natural Computing, Department of Computer Science and Artificial Intelligence, University of Sevilla, Avda. Reina Mercedes s/n, 41012 Sevilla, Spain
10th Workshop on Membrane Computing, 2009
@article{martinez2009simulating,
title={Simulating active membrane systems using GPUs},
author={Mart{i}nez–del–Amor, Miguel A and P{‘e}rez–Hurtado, Ignacio and P{‘e}rez–Jim{‘e}nez, Mario J and Cecilia, Jose M and Guerrero, Gin{‘e}s D and Garc{i}a, Jos{‘e} M},
year={2009}
}
Software development for cellular computing is growing up yielding new applications. In this paper, we describe a simulator for the class of recognizer P systems with active membranes, which exploits the massively parallel nature of P systems computations by using GPUs (Graphics Processing Units). The newest generation of GPUs provide a massively parallel framework to compute general purpose computations. We present GPUs as an alternative to obtain better performance in the simulation of P systems and we illustrate it by giving a solution to the N-Queens problem as an example.
October 13, 2013 by hgpu