Real-time rendering of large surface-scanned range data natively on a GPU
University of Glasgow
University of Glasgow, 2013
@phdthesis{farooq2013real,
title={Real-time rendering of large surface-scanned range data natively on a GPU},
author={Farooq, Sajid},
year={2013},
school={University of Glasgow}
}
This thesis presents research carried out for the visualisation of surface anatomy data stored as large range images such as those produced by stereo-photogrammetric, and other triangulation-based capture devices. As part of this research, I explored the use of points as a rendering primitive as opposed to polygons, and the use of range images as the native data representation. Using points as a display primitive as opposed to polygons required the creation of a pipeline that solved problems associated with point-based rendering. The problems investigated were scattered-data interpolation (a common problem with point-based rendering), multi-view rendering, multi-resolution representations, anti-aliasing, and hidden-point removal. In addition, an efficient real-time implementation on the GPU was carried out.
November 19, 2013 by hgpu