10927

Real-time rendering of large surface-scanned range data natively on a GPU

Sajid Farooq
University of Glasgow
University of Glasgow, 2013

@phdthesis{farooq2013real,

   title={Real-time rendering of large surface-scanned range data natively on a GPU},

   author={Farooq, Sajid},

   year={2013},

   school={University of Glasgow}

}

Download Download (PDF)   View View   Source Source   

2060

views

This thesis presents research carried out for the visualisation of surface anatomy data stored as large range images such as those produced by stereo-photogrammetric, and other triangulation-based capture devices. As part of this research, I explored the use of points as a rendering primitive as opposed to polygons, and the use of range images as the native data representation. Using points as a display primitive as opposed to polygons required the creation of a pipeline that solved problems associated with point-based rendering. The problems investigated were scattered-data interpolation (a common problem with point-based rendering), multi-view rendering, multi-resolution representations, anti-aliasing, and hidden-point removal. In addition, an efficient real-time implementation on the GPU was carried out.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: