Real-time rendering of large surface-scanned range data natively on a GPU
University of Glasgow
University of Glasgow, 2013
This thesis presents research carried out for the visualisation of surface anatomy data stored as large range images such as those produced by stereo-photogrammetric, and other triangulation-based capture devices. As part of this research, I explored the use of points as a rendering primitive as opposed to polygons, and the use of range images as the native data representation. Using points as a display primitive as opposed to polygons required the creation of a pipeline that solved problems associated with point-based rendering. The problems investigated were scattered-data interpolation (a common problem with point-based rendering), multi-view rendering, multi-resolution representations, anti-aliasing, and hidden-point removal. In addition, an efficient real-time implementation on the GPU was carried out.
November 19, 2013 by hgpu