1486

Eye-Full Tower: A GPU-based variable multibaseline omnidirectional stereovision system with automatic baseline selection for outdoor mobile robot navigation

Wen L. Lui, Ray Jarvis
Intelligent Robotics Research Centre, Monash University, Wellington Road, Clayton, Victoria 3800, Australia
Robotics and Autonomous Systems, Volume 58, Issue 6, 30 June 2010, Pages 747-761 (04 March 2010)

@article{lui2010eye,

   title={Eye-Full Tower: A GPU-based variable multibaseline omnidirectional stereovision system with automatic baseline selection for outdoor mobile robot navigation},

   author={Lui, W.L.D. and Jarvis, R.},

   journal={Robotics and Autonomous Systems},

   volume={58},

   number={6},

   pages={747–761},

   issn={0921-8890},

   year={2010},

   publisher={Elsevier}

}

Download Download (PDF)   View View   Source Source   

1410

views

In recent years, it can be observed that there is a gradual increase in the number of researchers and projects involved with the development of omnidirectional vision systems for various applications. The primary factors, which contributed towards this positive trend, are the availability of inexpensive and high resolution vision sensors, robust and fast computers and the advantages of using such systems over perspective vision systems. In this paper, a novel variable multibaseline omnidirectional stereovision system is presented. The proposed algorithm is implemented on the GPU based on the Nvidia CUDA libraries and subsequently, this paper will provide details of the automatic baseline selection process. Finally, results of the multibaseline stereovision algorithm based on voxel voting will be illustrated and discussed. In addition, possible research directions suggested by this approach will also be discussed.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: