1528

PantaRay: fast ray-traced occlusion caching of massive scenes

Jacopo Pantaleoni, Luca Fascione, Martin Hill, Timo Aila
NVIDIA Research
ACM Trans. Graph., Vol. 29, No. 4. (2010), pp. 1-10.
BibTeX

Source Source   

2006

views

We describe the architecture of a novel system for precomputing sparse directional occlusion caches. These caches are used for accelerating a fast cinematic lighting pipeline that works in the spherical harmonics domain. The system was used as a primary lighting technology in the movie Avatar, and is able to efficiently handle massive scenes of unprecedented complexity through the use of a flexible, stream-based geometry processing architecture, a novel out-of-core algorithm for creating efficient ray tracing acceleration structures, and a novel out-of-core GPU ray tracing algorithm for the computation of directional occlusion and spherical integrals at arbitrary points.
No votes yet.
Please wait...

Recent source codes

* * *

* * *

HGPU group © 2010-2025 hgpu.org

All rights belong to the respective authors

Contact us:

contact@hpgu.org