Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey

T. Weaver, Z. Xiao
Centre for Digital Entertainment, National Centre for Computer Animation, Bournemouth University, United Kingdom
11th International Conference on Computer Graphics Theory and Application (GRAPP 2016), 2016


   title={Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey.},

   author={Weaver, T and Xiao, Zhidong},


   publisher={Bournemouth University, Fern Barrow, Poole, Dorset, BH12 5BB, UK}


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This paper presents a survey of Smoothed Particle Hydrodynamics (SPH) and its use in computational fluid dynamics. As a truly mesh-free particle method based upon the Lagrangian formulation, SPH has been applied to a variety of different areas in science, computer graphics and engineering. It has been established as a popular technique for fluid based simulations, and has been extended to successfully simulate various phenomena such as multi-phase flows, rigid and elastic solids, and fluid features such as air bubbles and foam. Various aspects of the method will be discussed: Similarities, advantages and disadvantages in comparison to Eulerian methods; Fundamentals of the SPH method; The use of SPH in fluid simulation; The current trends in SPH. The paper ends with some concluding remarks about the use of SPH in fluid simulations, including some of the more apparent problems, and a discussion on prospects for future work.
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