1630

GPU-Based flow simulation with complex boundaries

Wei Li, Zhe Fan, Xiaoming Wei, Arie Kaufman
Siemens Corporate Research, Princeton, NJ 08540
(2003)
BibTeX

Download Download (PDF)   View View   Source Source   

1864

views

We present a physically-based flow simulation which supports complex boundary conditions running on the graphics processing unit (GPU). We employ the Lattice Boltzmann Method (LBM), a relatively new discrete-space discrete-time method, for computing the flow field. To handle complex, moving and deformable boundaries, we propose a generic voxelization algorithm of the boundaries using depth peeling, and extend it to a dynamic boundary generation method that converts any geometric boundary to LBM boundary nodes on-the-fly. Our implementation incorporates various optimizations to fully exploit the computation power of the GPU. As a result, the GPU-based simulation can be an order of magnitude faster than the CPU version, while generating simulation results with the same accuracy.
No votes yet.
Please wait...

Recent source codes

* * *

* * *

HGPU group © 2010-2025 hgpu.org

All rights belong to the respective authors

Contact us:

contact@hpgu.org