Real-time multi-stereo depth estimation on GPU with approximative discontinuity handling
Institute of Computer Science and Applied Mathematics, Christian-Albrechts-University of Kiel, 24098 Kiel, Germany
Visual Media Production, 2004. CVMP 2004. First European Conference on (2004), pp. 245-254
@conference{woetzel2004real,
title={Real-time multi-stereo depth estimation on GPU with approximative discontinuity handling},
author={Woetzel, J. and Koch, R.},
booktitle={1st European Conference on Visual Media Production},
pages={245–254},
year={2004},
organization={Citeseer}
}
This paper describes a system for dense depth estimation for multiple images in real-time. The algorithm runs almost entirely on standard graphics hardware, leaving the main CPU free for other tasks as image capture, compression and storage during scene capture. We follow a plain-sweep approach extended by truncated SSD scores, shiftable windows and best camera selection. We do not need specialized hardware and exploit the computational power of freely programmable PC graphics hardware. Dense depth maps are computed with up to 20 fps.
November 29, 2010 by hgpu