On-line free-viewpoint video: From single to multiple view rendering
Graduate School of Science and Technology, Keio University, Kohoku-ku 223-8522, Japan
International Journal of Automation and Computing, Vol. 5, No. 3. (1 July 2008), pp. 257-267
@article{nozick2008line,
title={On-line free-viewpoint video: From single to multiple view rendering},
author={Nozick, V. and Saito, H.},
journal={International Journal of Automation and Computing},
volume={5},
number={3},
pages={257–267},
issn={1476-8186},
year={2008},
publisher={Springer}
}
In recent years, many image-based rendering techniques have advanced from static to dynamic scenes and thus become video-based rendering (VBR) methods. But actually, only few of them can render new views on-line. We present a new VBR system that creates new views of a dynamic scene in live. This system provides high quality images and does not require any background subtraction. Our method follows a plane-sweep approach and reaches real-time rendering using consumer graphic hardware, graphics processing unit (GPU). Only one computer is used for both acquisition and rendering. The video stream acquisition is performed by at least 3 webcams. We propose an additional video stream management that extends the number of webcams to 10 or more. These considerations make our system low-cost and hence accessible for everyone. We also present an adaptation of our plane-sweep method to create simultaneously multiple views of the scene in real-time. Our system is especially designed for stereovision using autostereoscopic displays. The new views are computed from 4 webcams connected to a computer and are compressed in order to be transfered to the mobile phone. Due to GPU programming, our method provides up to 16 images of the scene in real-time. The use of both GPU and CPU makes this method work on only one consumer grade computer.
December 12, 2010 by hgpu