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Real-time multi-band synthesis of ocean water with new iterative up-sampling technique

E. Miandji, Sargazi, Faramarz Samavati, M. Emadi
VR Lab, Sharif University of Technology, Tehran, Iran
The Visual Computer, Volume 25, Numbers 5-7, 697-705

@article{miandji2009real,

   title={Real-time multi-band synthesis of ocean water with new iterative up-sampling technique},

   author={Miandji, E. and Sargazi Moghadam, MH and Samavati, F.F. and Emadi, M.},

   journal={The Visual Computer},

   volume={25},

   number={5},

   pages={697–705},

   issn={0178-2789},

   year={2009},

   publisher={Springer}

}

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Adapting natural phenomena rendering for real-time applications has become a common practice in computer graphics. We propose a GPU-based multi-band method for optimized synthesis of “far from coast” ocean waves using an empirical Fourier domain model. Instead of performing two independent syntheses for low- and high-band frequencies of ocean waves, we perform only low-band synthesis and employ results to reproduce high frequency details of ocean surface by an optimized iterative up-sampling stage. Our experimental results show that this approach greatly improves the performance of original multi-band synthesis while maintaining image quality.
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