21433

Lessons learned in a decade of research software engineering GPU applications

Ben van Werkhoven, Willem Jan Palenstijn, Alessio Sclocco
Netherlands eScience Center, Amsterdam, the Netherlands
arXiv:2005.13227 [cs.SE], (27 May 2020)

@misc{werkhoven2020lessons,

   title={Lessons learned in a decade of research software engineering GPU applications},

   author={Ben van Werkhoven and Willem Jan Palenstijn and Alessio Sclocco},

   year={2020},

   eprint={2005.13227},

   archivePrefix={arXiv},

   primaryClass={cs.SE}

}

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After years of using Graphics Processing Units (GPUs) to accelerate scientific applications in fields as varied as tomography, computer vision, climate modeling, digital forensics, geospatial databases, particle physics, radio astronomy, and localization microscopy, we noticed a number of technical, socio-technical, and non-technical challenges that Research Software Engineers (RSEs) may run into. While some of these challenges, such as managing different programming languages within a project, or having to deal with different memory spaces, are common to all software projects involving GPUs, others are more typical of scientific software projects. Among these challenges we include changing resolutions or scales, maintaining an application over time and making it sustainable, and evaluating both the obtained results and the achieved performance. %In this paper, we present the challenges and lessons learned from research software engineering GPU applications.
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