Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation
Council for Scientific and Industrial Research
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, AFRIGRAPH ’10
@conference{duvenhage2010implementation,
title={Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation},
author={Duvenhage, B. and Delport, JP and De Villiers, J.},
booktitle={Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa},
pages={83–90},
year={2010},
organization={ACM}
}
Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the Lucas-Kanade image registration algorithm on a Graphics Processing Unit (GPU) using the OpenGL Shading Language (GLSL). The implementation is driven by a real world requirement to computationally stabilise the undulatory motion of an ocean-based wide area surveillance system.
December 25, 2010 by hgpu