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Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation

Bernardt Duvenhage, J. P. Delport, Jason de Villiers
Council for Scientific and Industrial Research
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, AFRIGRAPH ’10

@conference{duvenhage2010implementation,

   title={Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation},

   author={Duvenhage, B. and Delport, JP and De Villiers, J.},

   booktitle={Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa},

   pages={83–90},

   year={2010},

   organization={ACM}

}

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Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the Lucas-Kanade image registration algorithm on a Graphics Processing Unit (GPU) using the OpenGL Shading Language (GLSL). The implementation is driven by a real world requirement to computationally stabilise the undulatory motion of an ocean-based wide area surveillance system.
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