Metaprogramming GPUs with Sh

Michael McCool, Stefanus Du Toit
AK Peters, Ltd. (2004)


   title={Metaprogramming GPUs with Sh},

   author={McCool, M.D. and Du Toit, S.},



   publisher={AK Peters, Ltd.}


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Sh is a high-level shading language whose “parser” is implemented as a C++ library. Sh programs run on the GPU but act like extensions of the host application. Sh can be used for single shaders, to implement complex multipass algorithms, or for general-purpose computation on GPUs.
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