Metaprogramming GPUs with Sh
AK Peters, Ltd. (2004)
@book{mccool2004metaprogramming,
title={Metaprogramming GPUs with Sh},
author={McCool, M.D. and Du Toit, S.},
isbn={1568812299},
year={2004},
publisher={AK Peters, Ltd.}
}
Sh is a high-level shading language whose “parser” is implemented as a C++ library. Sh programs run on the GPU but act like extensions of the host application. Sh can be used for single shaders, to implement complex multipass algorithms, or for general-purpose computation on GPUs.
January 8, 2011 by hgpu