Piecewise Tri-linear Contouring for Multi-material Volumes
Rice University
Advances in Geometric Modeling and Processing, Lecture Notes in Computer Science, 2010, Volume 6130/2010, 43-56
The ability to model objects composed of multiple materials has become increasingly more demanded in scientific applications. The visualization of a discrete multi-material volume often suffers from voxelization of the boundary between materials. We propose a contouring method that can be efficiently implemented on the GPU to reduce the artifacts and jaggedness along the material boundaries. Our method extends naturally from the standard tri-linear contouring in a signed volume, and further provides sub-voxel accuracy for representing three or more materials.
January 15, 2011 by hgpu