Feature based terrain generation using diffusion equation
LIRIS – CNRS – Universite Lyon 1, France
Computer Graphics Forum, Volume 29, Issue 7, pages 2179-2186, September 2010
@conference{hnaidi2010feature,
title={Feature based terrain generation using diffusion equation},
author={Hnaidi, H. and Gu{‘e}rin, E. and Akkouche, S. and Peytavie, A. and Galin, E.},
booktitle={Computer Graphics Forum},
volume={29},
number={7},
pages={2179–2186},
issn={1467-8659},
year={2010},
organization={Wiley Online Library}
}
This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs. Our approach provides the user with an intuitive vector-based feature-oriented control over the terrain. Different types of constraints (such as elevation, slope angle and roughness) can be attached to the curves so as to define the shape of the terrain. The terrain is generated from the curve representation by using an efficient multigrid diffusion algorithm. The algorithm can be efficiently implemented on the GPU, which allows the user to interactively create a vast variety of landscapes.
January 30, 2011 by hgpu