Geometry Textures and Applications
Tecgraf – PUC-Rio, Rio de Janeiro – RJ, Brasil
Computer Graphics Forum, Volume 27, Issue 8, pages 2053-2065, December 2008
@conference{de2008geometry,
title={Geometry Textures and Applications�},
author={De Toledo, R. and Wang, B. and L{‘e}vy, B.},
booktitle={Computer Graphics Forum},
volume={27},
number={8},
pages={2053–2065},
issn={1467-8659},
year={2008},
organization={Wiley Online Library}
}
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a graphics processing unit (GPU) ray casting algorithm applied to the whole object. At rendering time, the fine-scale details (mesostructures) are reconstructed preserving original quality. Visualizing surfaces with geometry textures allows a natural level-of-detail (LOD) behaviour. There are numerous applications that can benefit from the use of geometry textures. In this paper, besides a mesostructure visualization survey, we present geometry textures with three possible applications: rendering of solid models, geological surfaces visualization and surface smoothing.
January 30, 2011 by hgpu