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Accelerating Simulations of Light Scattering Based on Finite-Difference Time-Domain Method with General Purpose GPUs

A. Balevic, L. Rockstroh, A. Tausendfreund, S. Patzelt, G. Goch, S. Simon
Stuttgart Univ., Stuttgart
11th IEEE International Conference on Computational Science and Engineering, 2008, CSE 2008, pp.327-334

@conference{balevic2008accelerating,

   title={Accelerating simulations of light scattering based on finite-difference time-domain method with general purpose gpus},

   author={Balevic, A. and Rockstroh, L. and Tausendfreund, A. and Patzelt, S. and Goch, G. and Simon, S.},

   booktitle={Computational Science and Engineering, 2008. CSE’08. 11th IEEE International Conference on},

   pages={327–334},

   year={2008},

   organization={IEEE}

}

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Simulations of light scattering from nano-structured surface areas require substantial amount of computing time. The emergence of General Purpose Graphics Processing Units (GPGPUs) as affordable PC SIMD arithmetic coprocessors brings the necessary computing power to modern desktop PCs. In this paper we examine how the computation time of the Finite-Difference Time-Domain (FDTD), a classic numerical method for computing a solution to Maxwell’s equations, can be reduced by leveraging the massively parallel architecture of GPGPUs cards.
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