GPU-Based Fast Minimum Spanning Tree Using Data Parallel Primitives
Zhengzhou Inf. Sci. & Technol. Inst., Zhengzhou, China
2nd International Conference on Information Engineering and Computer Science (ICIECS), 2010
@conference{wang2010gpu,
title={GPU-Based Fast Minimum Spanning Tree Using Data Parallel Primitives},
author={Wang, W. and Guo, S. and Yang, F. and Chen, J.},
booktitle={Information Engineering and Computer Science (ICIECS), 2010 2nd International Conference on},
pages={1–4},
issn={2156-7379},
organization={IEEE}
}
Minimum spanning tree is a classical problem in graph theory that plays a key role in a broad domain of applications. This paper proposes a minimum spanning tree algorithm using Prim’s approach on Nvidia GPU under CUDA architecture. By using new developed GPU-based Min-Reduction data parallel primitive in the key step of the algorithm, higher efficiency is achieved. Experimental results show that we obtain about 2 times speedup on Nvidia GTX260 GPU over the CPU implementation and 3 times speedup over non-primitives GPU implementation.
March 28, 2011 by hgpu