Visual Simulation of Breaking Waves in Shallow Water
Dept. of Comput. Sci. & Technol., Wuhan Univ. of Technol., Wuhan
First International Workshop on Education Technology and Computer Science, 2009. ETCS ’09
@inproceedings{chen2009visual,
title={Visual Simulation of Breaking Waves in Shallow Water},
author={Chen, J. and Yang, K. and Yuan, Y. and Wang, C.},
booktitle={Education Technology and Computer Science, 2009. ETCS’09. First International Workshop on},
volume={2},
pages={246–249},
year={2009},
organization={IEEE}
}
We introduce a composite method for simulation and rendering of breaking waves in computer graphics applications. The method generated not only a simple wave belt like previous work, but also a manipulative model by influence of the wind. The particle system we adopted combine POINT primitive as basic particle and fat particle as characteristics particle are well suited for simulate all kinds of spray in shallow water. Rendering makes use of Cg shading language on consumer-level GPU to allow for a representation of reflection, refraction of light.
June 26, 2011 by hgpu