4821

Real-Time Global Illumination for VR Applications

Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Bernhard Spanlang, Giuseppe Marino, Mel Slater
Department of Computer Science, University College London, UK
IEEE Computer Graphics and Applications, 2008

@article{mortensen2008real,

   title={Real-time global illumination for vr applications},

   author={Mortensen, J. and Yu, I. and Khanna, P. and Tecchia, F. and Spanlang, B. and Marino, G. and Slater, M.},

   journal={Computer Graphics and Applications, IEEE},

   volume={28},

   number={6},

   pages={56–64},

   year={2008},

   publisher={IEEE}

}

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Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The virtual light field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the extreme VR system for real-time GPU-based rendering in a cave automatic virtual environment.
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