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Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware

Zhihong Liao, Xudong Xie, Qionghai Dai
Dept. of Autom., Tsinghua Univ., Beijing
3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video, 2009

@inproceedings{liao2009real,

   title={Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware},

   author={Liao, Z. and Xie, X. and Dai, Q.},

   booktitle={3DTV Conference: The True Vision-Capture, Transmission and Display of 3D Video, 2009},

   pages={1–4},

   year={2009},

   organization={IEEE}

}

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In this paper, a real-time 3D video synthesis method suitable for implementation on commodity graphic hardware is presented. The system consists of pre-calibrated binocular stereo cameras and an NVIDIA GeForce 8 Series graphic card. Recently, most research has focused on improving the quality of depth maps, which is usually time-consuming and unsuitable for real-time reconstruction. In our method, we combine a plane-sweeping algorithm with view synthesis, and thus the new views between the captured images can be real-time generated without generating the intermediate depth map. The Programmable Fragment Shader technology is used to accelerate the process of Sum-of-Square-Difference (SSD) dissimilarity measure of the correlation pixels and the final color calculation. Experimental results show that our method can efficiently implement the real-time 3D view synthesis.
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