Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware
Dept. of Autom., Tsinghua Univ., Beijing
3DTV Conference: The True Vision – Capture, Transmission and Display of 3D Video, 2009
@inproceedings{liao2009real,
title={Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware},
author={Liao, Z. and Xie, X. and Dai, Q.},
booktitle={3DTV Conference: The True Vision-Capture, Transmission and Display of 3D Video, 2009},
pages={1–4},
year={2009},
organization={IEEE}
}
In this paper, a real-time 3D video synthesis method suitable for implementation on commodity graphic hardware is presented. The system consists of pre-calibrated binocular stereo cameras and an NVIDIA GeForce 8 Series graphic card. Recently, most research has focused on improving the quality of depth maps, which is usually time-consuming and unsuitable for real-time reconstruction. In our method, we combine a plane-sweeping algorithm with view synthesis, and thus the new views between the captured images can be real-time generated without generating the intermediate depth map. The Programmable Fragment Shader technology is used to accelerate the process of Sum-of-Square-Difference (SSD) dissimilarity measure of the correlation pixels and the final color calculation. Experimental results show that our method can efficiently implement the real-time 3D view synthesis.
July 22, 2011 by hgpu