A Model for Real Time Ocean Breaking Waves Animation
Graduate Programme in Computer Science, PUCRS, Porto Alegre, Brazil
Brazilian Symposium on Games and Digital Entertainment (SBGAMES), 2010
@inproceedings{de2010model,
title={A Model For Real Time Ocean Breaking Waves Animation},
author={de Lima, D.S. and Braun, H. and Musse, S.R.},
booktitle={Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on},
pages={19–24},
year={2010},
organization={IEEE}
}
This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have appeared, but these games rarely use breaking waves. The model proposed in this paper aims to animate waves with minimal graphic processing unit (GPU) and computer processing unit (CPU) costs. Using a few set of parameters, our procedural model generates an unique ocean-like scenario. This model could be employed in several types of games and applications. Results indicate that our real time breaking waves are visually accepted and have minimal impact on application performance.
September 3, 2011 by hgpu