Sort-First Parallel Volume Rendering
AIRC-Advanced Imaging Research Center, Oregon Heath Science University, Portland, OR, USA
IEEE Transactions on Visualization and Computer Graphics, 2010
@article{moloney2010sort,
title={Sort-First Parallel Volume Rendering},
author={Moloney, B. and Ament, M. and Weiskopf, D. and M{\"o}ller, T.},
journal={IEEE Transactions on Visualization and Computer Graphics},
pages={1164–1177},
year={2010},
publisher={Published by the IEEE Computer Society}
}
Sort-first distributions have been studied and used far less than sort-last distributions for parallel volume rendering, especially when the data are too large to be replicated fully. We demonstrate that sort-first distributions are not only a viable method of performing data-scalable parallel volume rendering, but more importantly they allow for a range of rendering algorithms and techniques that are not efficient with sort-last distributions. Several of these algorithms are discussed and two of them are implemented in a parallel environment: a new improved variant of early ray termination to speed up rendering when volumetric occlusion occurs and a volumetric shadowing technique that produces more realistic and informative images based on half angle slicing. Improved methods of distributing the computation of the load balancing and loading portions of a subdivided data set are also presented. Our detailed test results for a typical GPU cluster with distributed memory show that our sort-first rendering algorithm outperforms sort-last rendering in many scenarios.
September 4, 2011 by hgpu