Design and Implementation of GPU-Based Prim’s Algorithm
Zhengzhou Information Science and Technology Institute, Zhengzhou, China
International Journal of Modern Education and Computer Science (IJMECS), Vol.3, No.4, 2011
@article{wang2011design,
title={Design and Implementation of GPU-Based Prim’s Algorithm},
author={Wang, W. and Huang, Y. and Guo, S.},
journal={International Journal of Modern Education and Computer Science (IJMECS)},
volume={3},
number={4},
pages={55},
year={2011}
}
Minimum spanning tree is a classical problem in graph theory that plays a key role in a broad domain of applications. This paper proposes a minimum spanning tree algorithm using Prim’s approach on Nvidia GPU under CUDA architecture. By using new developed GPU-based Min-Reduction data parallel primitive in the key step of the algorithm, higher efficiency is achieved. Experimental results show that we obtain about 2 times speedup on Nvidia GTX260 GPU over the CPU implementation and 3 times speedup over non-primitives GPU implementation.
October 25, 2011 by hgpu