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Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers

Akio Doi, Hiroki Takahashi, Taro Mawatari, Sachio Mega
Advanced Visualization Laboratory, Iwate Prefectural University, 152-52 Takizawa-mura, Iwate-ken, Japan
3rd International Conference on Awareness Science and Technology (iCAST), 2011

@article{doi2011development,

   title={Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers},

   author={Doi, A. and Takahashi, H. and Mawatari, T. and Mega, S.},

   year={2011},

   booktitle={3rd International Conference on Awareness Science and Technology (iCAST)}

}

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In this paper, we present the development of a highspeed volume rendering system that combines 3D texture compression and parallel programming techniques for rendering multiple high-resolution 3D images obtained with medical or industrial CT. The 3D texture compression algorithm (DXT5) provides extremely high efficiency since it reduces the memory consumption to 1/4 of the original without having a negative impact on the image quality or display speed. By using this approach, it is possible to use personal computers with generalpurpose graphics capabilities to display high-resolution 3D images or groups of multiple 3D images obtained with medical or industrial CT in real time.
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