Real-time particle simulation of fluids
Faculty of Information Technology, Brno University of Technology, Brno / Czech Republic
Central European Seminar on Computer Graphics (CESCG), 2012
@article{horvath2012real,
title={Real-time particle simulation of fluids},
author={Horv{‘a}th, Z.},
year={2012}
}
Physically plausible simulation of fluids in real-time is mostly achieved using approximations of the NavierStokes equations. Recent methods simulate fluids by exploiting the capabilities of modern graphics processing units. This article describes a method called Smoothed Particle Hydrodynamics (SPH), which is a numerical approximation of the Navier-Stokes equations. The real-time simulation allows for interactivity which is a great advantage against the offline methods. Offline methods are not running in real-time. The main goal of this project was to experiment with the Smoothed Particle Hydrodynamics running in realtime on the GPU.
April 27, 2012 by hgpu