S-buffer: Sparsity-aware Multi-fragment Rendering
Department of Computer Science, University of Ioannina, Greece
EUROGRAPHICS, 2012
@inproceedings{vasilakis2012s,
title={S-buffer: Sparsity-aware Multi-fragment Rendering},
author={Vasilakis, A.A. and Fudos, I.},
booktitle={Eurographics 2012-Short Papers},
pages={101–104},
year={2012},
organization={The Eurographics Association}
}
This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multi-fragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations set in linked-lists and fixed-array techniques. S-buffer exploits fragment distribution for precise allocation of the needed storage and pixel sparsity (empty pixel ratio) for computing the memory offsets for each pixel in a parallel fashion. An experimental comparative evaluation of our technique over previous multi-fragment rendering approaches in terms of memory and performance is provided.
June 10, 2012 by hgpu