8354

An implicit Tensor-Mass solver on the GPU for soft bodies simulation

X. Faure, F. Zara, F. Jaillet, J-M. Moreau
Universite de Lyon, CNRS, Universite Lyon 1, LIRIS, SAARA team, UMR5205, F-69622, Villeurbanne, France
Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS), 2012

@article{faure2012implicit,

   title={An implicit Tensor-Mass solver on the GPU for soft bodies simulation},

   author={Faure, X. and Zara, F. and Jaillet, F. and Moreau, JM},

   year={2012}

}

Download Download (PDF)   View View   Source Source   

2876

views

The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit as well as an implicit integration scheme. At the contrary of the classical FEM approach, forces are directly computed at each node of the discretized objects, using the evaluation of the strain energy density of the elements. This approach allows to mix several mechanical behaviors in the same object. Results show a notable speedup of 30, especially in the case of complex scenes. Running times shows that this efficient implementation may contribute to make this model more popular for soft bodies simulations.
No votes yet.
Please wait...

* * *

* * *

HGPU group © 2010-2024 hgpu.org

All rights belong to the respective authors

Contact us: