Parallel spatial data structures for interactive rendering
Universitat de Girona, Departament d’Informatica, Matematica i Estadistica
Universitat de Girona, 2013
@article{garcia2012parallel,
title={Parallel spatial data structures for interactive rendering},
author={Garc{‘i}a Fern{‘a}ndez, Ismael and others},
year={2012},
publisher={Universitat de Girona}
}
The main question explored in this thesis is how to define novel parallel random-access data structures for surface and image spatial data with efficient construction, storage, and query memory access patterns. Our main contribution is a set of parallel-efficient methods to evaluate irregular, sparse or even implicit geometries and textures in different applications: a method to decouple shape and shading details from high-resolution meshes, mapping them interactively onto lower resolution simpler domains; an editable framework to map highresolution meshes to simpler cube-based domains, generating a parallel-friendly quad-based representation; a new parallel hashing scheme compacting spatial data with high load factors, which has the unique advantage of exploiting spatial coherence in input data and access patterns.
March 12, 2013 by hgpu