9184

Comparison based sorting for systems with multiple GPUs

Ivan Tanasic, Lluis Vilanova, Marc Jorda, Javier Cabezas, Isaac Gelado, Nacho Navarro, Wen-mei Hwu
Barcelona Supercomputing Center
6th Workshop on General Purpose Processor Using Graphics Processing Units (GPGPU-6), 2013

@inproceedings{Tanasic:2013:CBS:2458523.2458524,

   author={Tanasic, Ivan and Vilanova, Llu'{i}s and Jord'{a}, Marc and Cabezas, Javier and Gelado, Isaac and Navarro, Nacho and Hwu, Wen-mei},

   title={Comparison based sorting for systems with multiple GPUs},

   booktitle={Proceedings of the 6th Workshop on General Purpose Processor Using Graphics Processing Units},

   series={GPGPU-6},

   year={2013},

   isbn={978-1-4503-2017-7},

   location={Houston, Texas},

   pages={1–11},

   numpages={11},

   url={http://doi.acm.org/10.1145/2458523.2458524},

   doi={10.1145/2458523.2458524},

   acmid={2458524},

   publisher={ACM},

   address={New York, NY, USA},

   keywords={CUDA, GPU, parallel, sorting}

}

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As a basic building block of many applications, sorting algorithms that efficiently run on modern machines are key for the performance of these applications. With the recent shift to using GPUs for general purpose compuing, researches have proposed several sorting algorithms for single-GPU systems. However, some workstations and HPC systems have multiple GPUs, and applications running on them are designed to use all available GPUs in the system. In this paper we present a high performance multi-GPU merge sort algorithm that solves the problem of sorting data distributed across several GPUs. Our merge sort algorithm first sorts the data on each GPU using an existing single-GPU sorting algorithm. Then, a series of merge steps produce a globally sorted array distributed across all the GPUs in the system. This merge phase is enabled by a novel pivot selection algorithm that ensures that merge steps always distribute data evenly among all GPUs. We also present the implementation of our sorting algorithm in CUDA, as well as a novel inter-GPU communication technique that enables this pivot selection algorithm. Experimental results show that an efficient implementation of our algorithm achieves a speed up of 1.9x when running on two GPUs and 3.3x when running on four GPUs, compared to sorting on a single GPU. At the same time, it is able to sort two and four times more records, compared to sorting on one GPU.
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