Posts
Dec, 26
Interactive landscape visualization using GPU ray casting
This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of modern graphics cards. The rendering performance is output sensitive, i.e., it scales with the number of pixels rather than the complexity of the landscape. Given a height field of […]
Dec, 26
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and other scientific and engineering applications. Due to the inherent Eulerian characteristics, interface evolution based on level set usually suffers from numerical diffusion, sharp feature missing and mass loss. Although some effective […]
Dec, 26
Scalable learning for object detection with GPU hardware
We consider the problem of robotic object detection of such objects as mugs, cups, and staplers in indoor environments. While object detection has made significant progress in recent years, many current approaches involve extremely complex algorithms, and are prohibitively slow when applied to large scale robotic settings. In this paper, we describe an object detection […]
Dec, 26
Multi GPU Implementation of Iterative Tomographic Reconstruction Algorithms
Although iterative reconstruction techniques (IRTs) have been shown to produce images of superior quality over conventional filtered back projection (FBP) based algorithms, the use of IRT in a clinical setting has been hampered by the significant computational demands of these algorithms. In this paper we present results of our efforts to overcome this hurdle by […]
Dec, 26
Spatio-temporal upsampling on the GPU
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and high-resolution framebuffers. However, most shading results are spatially or temporally coherent, which allows for sparse sampling and reuse of neighboring pixel values. This paper proposes a simple framework for spatio-temporal upsampling on modern GPUs. In contrast to previous […]
Dec, 26
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization and lack robustness to illumination variation, appearance change, and partial occlusions. We propose a fast method for automatic pose estimation without manual initialization based on shape matching of a 3D model […]
Dec, 26
Parallel High Resolution Real-time Visual Hull On GPU
In this paper we present an efficient high resolution image based visual hull (IBVH) algorithm that entirely runs in real-time on a single consumer graphics card. The target application is a real-time 3D video conferencing system. One major contribution of this paper is a novel caching strategy for the reduction of line segment intersection tests. […]
Dec, 26
Accelerating the local outlier factor algorithm on a GPU for intrusion detection systems
The Local Outlier Factor (LOF) is a very powerful anomaly detection method available in machine learning and classification. The algorithm defines the notion of local outlier in which the degree to which an object is outlying is dependent on the density of its local neighborhood, and each object can be assigned an LOF which represents […]
Dec, 25
Using Hybrid CPU-GPU Platforms to Accelerate the Computation of the Matrix Sign Function
We investigate the numerical computation of the matrix sign function of large-scale dense matrices. This is a common task in various application areas. The main computational work in Newton’s iteration for the matrix sign function consits of matrix inversion. Therefore, we investigate the performance of two approaches for matrix inversion based on Gaussian (LU factorization) […]
Dec, 25
Sketching MLS Image Deformations On the GPU
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input image, and also some target curves that the source curves should be deformed to. Then the moving least squares (MLS) deformation technique [SMW06] […]
Dec, 25
Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation
Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the Lucas-Kanade image registration algorithm on a Graphics Processing Unit […]
Dec, 25
Multi-domain, Higher Order Level Set Scheme for 3D Image Segmentation on the GPU
Level set method based segmentation provides an efficient tool for topological and geometrical shape handling. Conventional level set surfaces are only C^0 continuous since the level set evolution involves linear interpolation to compute derivatives. Bajaj et al. present a higher order method to evaluate level set surfaces that are C^2 continuous, but are slow due […]