Impostors and pseudo-instancing for GPU crowd rendering
ITESM CEM
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, GRAPHITE ’06
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds requires large computational power. In this paper, we present a technique suitable to render large crowds of characters that takes advantage of existing programmable graphics hardware. Impostors are used for low-detail representation, while pseudo-instancing is used for higher detail. A LOD map is used to select between both representations, based on a customizable threshold.
December 28, 2010 by hgpu