Impostors and pseudo-instancing for GPU crowd rendering
ITESM CEM
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, GRAPHITE ’06
@conference{millan2006impostors,
title={Impostors and pseudo-instancing for GPU crowd rendering},
author={Millan, E. and Rudomin, I.},
booktitle={Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia},
pages={49–55},
isbn={1595935649},
year={2006},
organization={ACM}
}
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds requires large computational power. In this paper, we present a technique suitable to render large crowds of characters that takes advantage of existing programmable graphics hardware. Impostors are used for low-detail representation, while pseudo-instancing is used for higher detail. A LOD map is used to select between both representations, based on a customizable threshold.
December 28, 2010 by hgpu