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Impostors and pseudo-instancing for GPU crowd rendering

Erik Millan, Isaac Rudomin
ITESM CEM
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, GRAPHITE ’06

@conference{millan2006impostors,

   title={Impostors and pseudo-instancing for GPU crowd rendering},

   author={Millan, E. and Rudomin, I.},

   booktitle={Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia},

   pages={49–55},

   isbn={1595935649},

   year={2006},

   organization={ACM}

}

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Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds requires large computational power. In this paper, we present a technique suitable to render large crowds of characters that takes advantage of existing programmable graphics hardware. Impostors are used for low-detail representation, while pseudo-instancing is used for higher detail. A LOD map is used to select between both representations, based on a customizable threshold.
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