Posts
Dec, 15
Integrative multicellular biological modeling: a case study of 3D epidermal development using GPU algorithms
BACKGROUND: Simulation of sophisticated biological models requires considerable computational power. These models typically integrate together numerous biological phenomena such as spatially-explicit heterogeneous cells, cell-cell interactions, cell-environment interactions and intracellular gene networks. The recent advent of programming for graphical processing units (GPU) opens up the possibility of developing more integrative, detailed and predictive biological models while […]
Dec, 15
Visual simulation of thermal fluid dynamics in a pressurized water reactor
We present a simulation and visualization system for a critical application-analysis of the thermal fluid dynamics inside a pressurized water reactor of a nuclear power plant when cold water is injected into the reactor vessel. We employ a hybrid thermal lattice Boltzmann method (HTLBM), which has the advantages of ease of parallelization and ease of […]
Dec, 15
Scalable and Interactive Segmentation and Visualization of Neural Processes in EM Datasets
Recent advances in scanning technology provide high resolution EM (Electron Microscopy) datasets that allow neuroscientists to reconstruct complex neural connections in a nervous system. However, due to the enormous size and complexity of the resulting data, segmentation and visualization of neural processes in EM data is usually a difficult and very time-consuming task. In this […]
Dec, 15
Haptic guided 3-D deformable image registration
PURPOSE: We present a system which supports deformable image registration guided by a haptic device. METHODS: The haptic device is tied to a block matching method where a set of uniformly distributed control points determine the block positions. Each control point constitutes a particle in a mass spring grid which limits the space of allowed […]
Dec, 15
Dual-RBF based surface reconstruction
Surface reconstruction (Bloomenthal and Wyvill, Introduction to Implicit Surfaces, 1997) is a fundamental work in Computer Aided Design (CAD) and Computer Graphics (CG). In this paper, motivated by the physical polar field model (Yuxu Lin Chun Chen in Proceedings of the 3rd Pacific-Rim Symposium on Image and Video Technology, 1997), we propose a novel implicit […]
Dec, 15
High-quality cardiac image dynamic visualization with feature enhancement and virtual surgical tool inclusion
Traditional approaches for rendering segmented volumetric data sets usually deliver unsatisfactory results, such as insufficient frame rate, low image quality, and intermixing artifacts. In this paper, we introduce a novel “color encoding” technique, based on graphics processing unit (GPU) accelerated raycasting and post-color attenuated classification, to address this problem. The result is an algorithm that […]
Dec, 15
Hybrid of genetic algorithm and local search to solve MAX-SAT problem using nVidia CUDA framework
General Purpose computing over Graphical Processing Units (GPGPUs) is a huge shift of paradigm in parallel computing that promises a dramatic increase in performance. But GPGPUs also bring an unprecedented level of complexity in algorithmic design and software development. In this paper we describe the challenges and design choices involved in parallelizing a hybrid of […]
Dec, 15
Genetic programming on graphics processing units
The availability of low cost powerful parallel graphics cards has stimulated the port of Genetic Programming (GP) on Graphics Processing Units (GPUs). Our work focuses on the possibilities offered by Nvidia G80 GPUs when programmed in the CUDA language. In a first work we have showed that this setup allows to develop fine grain parallelization […]
Dec, 15
Real-time saliency-aware video abstraction
Existing real-time automatic video abstraction systems rely on local contrast only for identifying perceptually important information and abstract imagery by reducing contrast in low-contrast regions while artificially increasing contrast in higher contrast regions. These methods, however, may fail to accentuate an object against its background for the images with objects of low contrast over background […]
Dec, 15
In vivo interactive visualization of four-dimensional blood flow patterns
In this paper we give an overview over a series of experiments to visualize and measure flow fields in the human vascular system with respect to their diagnostic capabilities. The experiments utilize a selection of GPU-based sparse and dense flow visualization algorithms to show the diagnostic opportunities for volumetric cardiovascular phase contrast magnetic resonance imaging […]
Dec, 15
Creation and control of rain in virtual environments
Realistic outdoor scenarios often include rain and other atmospheric phenomena, which are difficult to simulate in real time. In the field of real-time applications, a number of solutions have been proposed which offer realistic but costly rain systems. Our proposal consists in developing a solution to facilitate the creation and control of rain scenes and […]
Dec, 15
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such ghosting in projective texturing and image-based rendering, we propose a new GPU-based rendering strategy and a new, viewdependent definition of ghosting. The algorithm is applicable to any kind of image-based rendering method, or general […]