9131

Posts

Mar, 18

GPU Accelerated Multiple Deoxyribose Nucleic Acid Sequence Parallel Matching

In this paper, a contrastive evaluation of massive parallel implementations of suffix tree and suffix array to accelerate genome sequence matching are proposed based on Intel Core i7 3770K quad-core and NVIDIA GeForce GTX680 GPU(kepler architecture). Due to the more regular execution flow of the indexed binary search algorithm, the more efficient use of the […]
Mar, 16

Accelerating Computer Vision Algorithms Using OpenCL on Mobile GPU – A Case Study

Recently, general-purpose computing on graphics processing units (GPGPU) has been enabled on mobile devices thanks to the emerging heterogeneous programming models such as OpenCL. The capability of GPGPU on mobile devices opens a new era for mobile computing and can enable many computationally demanding computer vision algorithms on mobile devices. As a case study, this […]
Mar, 16

Forensics on GPU Coprocessing in Databases – Research Challenges, First Experiments, and Countermeasures

Recently, using GPUs for coprocessing in database systems has been shown to be beneficial. However, information systems processing confidential data cannot benefit from GPU acceleration yet because knowledge of security issues and forensicexaminations on GPUs are still fragmentary. In this paper, we point out key challenges and research questions related to forensics and anti-forensics on […]
Mar, 16

Efficiency of Parallelization of Neural Network Algorithm on Graphic Cards

In this paper we are testing the efficiency of parallelization with use of graphic cards. There are many applications where such systems occurs in common, so we choose the domain of artificial neural networks. Actually sold graphic cards gives us strong potential in speeding up calculations and card vendors provide us with even more, giving […]
Mar, 16

Astronomical Photometric Data Reduction Using GPGPU

Astronomical photometry is one of the sciences, that benefit from the recent technological development in order to augment the quality and the quantity of the processed data. The planned projects, such as the European SOLARIS and the American LSST promises to generate the amount of data that will be a challenge for modern astronomical data […]
Mar, 16

Exploring power efficiency and optimizations targeting heterogeneous applications

Graphics processing units (GPUs) have become widely accepted as the computing platform of choice in many high performance computing domains, due to the potential for approaching or exceeding the performance of a large cluster of CPUs for many parallel applications. The availability of programming standards such as OpenCL makes the use of GPUs even more […]
Mar, 15

iTree: Exploring Time-Varying Data using Indexable Tree

Significant advances have been made in time-varying data analysis and visualization, mainly in improving our ability to identify temporal trends and classify the underlying data. However, the ability to perform cost-effective data querying and indexing is often not incorporated, which posts a serious limitation as the size of timevarying data continue to grow. In this […]
Mar, 15

Real-time Rendering of Melting Objects in Video Games

We present a method for simulating the melting and flowing of material in burning objects fast enough to be of use in video games where most of the graphical and computational resources are needed elsewhere. The standard practice of using particle engines or fluid dynamics for melting are far too costly for use in this […]
Mar, 15

Convergence and Scalarization for Data-Parallel Architectures

Modern throughput processors such as GPUs achieve high performance and efficiency by exploiting data parallelism in application kernels expressed as threaded code. One drawback of this approach compared to conventional vector architectures is redundant execution of instructions that are common across multiple threads, resulting in energy inefficiency due to excess instruction dispatch, register file accesses, […]
Mar, 15

Prius: A Runtime for Hybrid Computing

Prius is a framework for seamless execution of OpenCL programs across integrated, heterogeneous systems. Applications interfacing with Prius need not be aware of the characteristics of the hardware; instead the framework will automatically map kernel executions to suitable processors at run-time. The modular nature of the framework allows easy evaluation of new mapping strategies.
Mar, 15

Input-Aware Auto-Tuning for Directive-based GPU Programming

The difficulties posed by GPGPU programming and the need to increase productivity have guided research towards directive-based high-level programs for accelerators. This effort has led to the definition of the OpenACC industry standard. It significantly simplifies writing code for graphics engines leaving the programmer the opportunity to tune the application for the target hardware and […]
Mar, 14

Simulation of a flowing snow avalanche using molecular dynamics

This paper presents an approach for modelling and simulation of a flowing snow avalanche, which is formed of dry and liquefied snow that slides down a slope, by using molecular dynamics and discrete element method. A particle system is utilized as a base method for the simulation and marching cubes with real-time shaders are employed […]

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