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Posts

Jun, 17

A real-time subsurface scattering rendering method for dynamic objects

The paper proposes a real-time subsurface scattering rendering method for dynamic objects. Subsurface scattering owned by translucent objects is a complex optical phenomenon. Since the complexity of the property description of translucent materials and their interaction with light, the pre-computing methods are usually used to render subsurface scattering of translucent objects, but these approaches either […]
Jun, 17

Architecture of the real-time target detection processing in an airborne hyperspectral demonstrator system

An airborne demonstrator for real-time hyperspectral target detection has been developed at FFI. The real-time image processing is challenging, not only due to the computational complexity of the algorithms, but also due to the sustained high data rate. A software framework has been designed in C++ to handle large data flows in a nonlinear pipeline […]
Jun, 17

The Rhombic Dodecahedron Map: An Efficient Scheme for Encoding Panoramic Video

Omnidirectional videos are usually mapped to planar domain for encoding with off-the-shelf video compression standards. However, existing work typically neglects the effect of the sphere-to-plane mapping. In this paper, we show that by carefully designing the mapping, we can improve the visual quality, stability and compression efficiency of encoding omnidirectional videos. Here we propose a […]
Jun, 17

Coarse grain computation-communication overlap for efficient application-level checkpointing for GPUs

Graphics Processing Units (GPUs) are increasingly used to solve non-graphical scientific problems. However, it has been shown that the reliability of the GPUs is a concern because of the occurrence of the soft and hard errors. The checkpoint/restart is the most commonly used technique to achieve fault tolerance in the presence of failures. This work […]
Jun, 17

Interactive Histology of Large-Scale Biomedical Image Stacks

Histology is the study of the structure of biological tissue using microscopy techniques. As digital imaging technology advances, high resolution microscopy of large tissue volumes is becoming feasible; however, new interactive tools are needed to explore and analyze the enormous datasets. In this paper we present a visualization framework that specifically targets interactive examination of […]
Jun, 17

Exploiting Memory Access Patterns to Improve Memory Performance in Data-Parallel Architectures

The introduction of General-Purpose computation on GPUs (GPGPUs) has changed the landscape for the future of parallel computing. At the core of this phenomenon are massively multithreaded, data-parallel architectures possessing impressive acceleration ratings, offering low-cost supercomputing together with attractive power budgets. Even given the numerous benefits provided by GPGPUs, there remain a number of barriers […]
Jun, 17

A Memory Centric Kernel Framework for Accelerating Short-Range, Interactive Particle Simulation

To maximize the performance of emerging multi- and many-core accelerators such as the IBM Cell B.E. and the NVIDIA GPU, a Memory Centric Kernel Framework (MCKF) was developed. MCKF allows a user to decompose the physical space of an application based on the available fast memory in the accelerators. In this way, reducing the communication […]
Jun, 16

GPGPU-based Gaussian Filtering for Surface Metrological Data Processing

Engineering surfaces are characterized by the form, waviness and roughness features that are comprised of a range of spatial wavelengths. Filtering techniques are commonly adopted to separate these different wavelength components into well-defined bandwidths for further processing. The Gaussian filtered surface in which a 2D Gaussian filter is employed for surface assessments has been recommended […]
Jun, 16

Efficient High-Quality Volume Rendering of SPH Data

High quality volume rendering of SPH data requires a complex order-dependent resampling of particle quantities along the view rays. In this paper we present an efficient approach to perform this task using a novel view-space discretization of the simulation domain. Our method draws upon recent work on GPU-based particle voxelization for the efficient resampling of […]
Jun, 16

Adapting MoM with RWG Basis Functions to GPU Technology Using CUDA

In this paper, a CUDA-enabled GPU accelerated implementation of Method of Moments (MoM) for solving three dimensional conducting body-wire problems is presented. The solution is based on the Mixed Potential Integral Equation (MPIE) discretized using Rao-Wilton-Glisson (RWG) basis functions. The CUDA environment is employed to port a single-CPU sequential code to the parallel GPU platform, […]
Jun, 16

Architecture, Design, and Experimental Evaluation of a Lightfield Descriptor Depth Buffer Algorithm on Reconfigurable Logic and on a GPU

The Light field descriptor method for 3D computer graphics offers the highest quality object retrieval from a database at the expense of higher storage and computational cost vs. other methods. This paper presents two special purpose architectures, based on FPGAs and GPUs, for the depth buffer extraction algorithm which is used by the Light field […]
Jun, 16

Iris recognition on GPU with the usage of Non-Negative Matrix Factorization

In this paper, we describe an alternative method of the recognition of human irises with the usage of Non-Negative Matrix Factorization. The proposed method has been implemented on graphic processor unit (GPU) which makes the method usable in the real world due to short computation time.

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