hgpu.org » nVidia GeForce GT 310
Leonard Weydemann
Tags: Computer science, GLSL, Java, nVidia, nVidia GeForce GT 310, nVidia GeForce GTX 760 M, OpenGL, Particle-in-cell methods, Thesis
May 3, 2014 by hgpu
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Recent source codes
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Most viewed papers (last 30 days)
- Towards a Benchmarking Suite for Kernel Tuners
- Harmonic CUDA: Asynchronous Programming on GPUs
- GPU Offloading in ExaHyPE Through C++ Standard Algorithms
- Porting numerical integration codes from CUDA to oneAPI: a case study
- DeepAxe: A Framework for Exploration of Approximation and Reliability Trade-offs in DNN Accelerators
- Challenges and Opportunities in C/C++ Source-To-Source Compilation
- BenchDirect: A Directed Language Model for Compiler Benchmarks
- Auto-SpMV: Automated Optimizing SpMV Kernels on GPU
- Orca: FSS-based Secure Training with GPUs
- A Deep Learning Model for Loop Interchange
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