hgpu.org » YCoCg-R
Wesley De Neve, Dieter Van Rijsselbergen, Charles Hollemeersch, Jan De Cock, Stijn Notebaert, Rik Van de Walle
Tags: FRExt, H.264/AVC, Image processing, nVidia GeForce 6800, nVidia GeForce FX 5900, Pixel shaders, YCoCg, YCoCg-R
November 1, 2010 by hgpu
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Recent source codes
DeepAxe: A Framework for Exploration of Approximation and Reliability Trade-offs in DNN Accelerators
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