11168
Vandana P. Tonde, Shivprasad P. Patil
Although trivial Background Subtraction algorithms which are median- based, Gaussian-based and Kernel density-based approaches can perform quite fast, but they are not roust enough to be used in various computer vision problems. Some complex algorithms usually give better results, but are too slow to be applied to real-time systems. Here, we examine the GPU architecture […]
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Diego Rodriguez-Losada, Pablo San Segundo, Miguel Hernando, Paloma de la Puente, Alberto Valero
This paper provides a wide perspective of the potential applicability of Graphical Processing Units (GPUs) computing power in robotics, specifically in the well known problem of 2D robotic mapping. There are three possible ways of exploiting these massively parallel devices: I) parallelizing existing algorithms, II) integrating already existing parallelized general purpose software, and III) making […]
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Marcin Bugaj, Boguslaw Cyganek
In this paper we present a real-time realization of the method of detection of local structures in images of predefined orientation. The method is based on an analysis of the structural tensor computed in monochrome and color images. Thanks to the GPU implementation of the low-level feature detection an order-of-magnitude speed-up was achieved compared to […]
Adelino R. Ferreira da Silva
Graphic processing units (GPUs) are rapidly gaining maturity as powerful general parallel computing devices. A key feature in the development of modern GPUs has been the advancement of the programming model and programming tools. Compute Unified Device Architecture (CUDA) is a software platform for massively parallel high-performance computing on Nvidia many-core GPUs. In functional magnetic […]
Ying Zhang
Our project starts from a practical specific application of stereo vision (matching) on a robot arm, which is first building up a vision system for a robot arm to make it obtain the capability of detecting the objects 3D information on a plane. The kernel of the vision system is stereo matching. Stereo matching(correspondence) problem […]
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