5104
Stefan Eilemann, Maxim Makhinya, Renato Pajarola
Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering solutions that can exploit multipipe hardware accelerated graphics. In fact, to achieve interactive visualization, scalable rendering systems are essential to cope with the rapid growth of data sets. However, parallel rendering systems […]
Yuan Zhou, Michael Garland
Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing many millions of elements. Furthermore, such solutions may often be expressed using non-linear basis functions. Certain solution techniques, such as discontinuous Galerkin methods, may even produce non-conforming meshes. Such data is difficult to visualize interactively, as it is far too large to […]
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A. Sitek, G. El Fakhri, Jinsong Ouyang, J.S. Maltz
Quantitative SPECT and PET is not possible without accurate modeling of Compton scatter. The physics of this interaction is well-understood and Monte Carlo and analytical calculations are possible. However, such approaches require exorbitant computing times that limit their practical value in the clinical setting. We present a novel computational model that considerably reduces the computation […]
Adarsh Krishnamurthy, Rahul Khardekar, Sara Mcmains
This paper presents a new method to evaluate and display trimmed NURBS surfaces using the Graphics Processing Unit (GPU). Trimmed NURBS surfaces, the de facto standard in commercial 3D CAD modeling packages, are currently tessellated into triangles before being sent to the graphics card for display since there is no native hardware support for NURBS. […]
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Dominik Goddeke, Robert Strzodka, Stefan Turek
In this survey paper, we compare native double precision solvers with emulated- and mixed-precision solvers of linear systems of equations as they typically arise in finite element discretisations. The emulation utilises two single float numbers to achieve higher precision, while the mixed precision iterative refinement computes residuals and updates the solution vector in double precision […]
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Dominik Goddeke, Robert Strzodka, Jamaludin Mohd-Yusof, Patrick McCormick, Hilmar Wobker, Christian Becker, Stefan Turek
This article explores the coupling of coarse and fine-grained parallelism for Finite Element simulations based on efficient parallel multigrid solvers. The focus lies on both system performance and a minimally invasive integration of hardware acceleration into an existing software package, requiring no changes to application code. Because of their excellent price performance ratio, we demonstrate […]
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Adarsh Krishnamurthy, Rahul Khardekar, Sara McMains, Kirk Haller, Gershon Elber
We present algorithms for evaluating and performing modeling operations on NURBS surfaces using the programmable fragment processor on the Graphics Processing Unit (GPU). We extend our GPU-based NURBS evaluator that evaluates NURBS surfaces to compute exact normals for either standard or rational B-spline surfaces for use in rendering and geometric modeling. We build on these […]
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Zhe Fan, Yu-Chuan Kuo, Ye Zhao, Feng Qiu, Arie Kaufman, William Arcieri
We present a simulation and visualization system for a critical application-analysis of the thermal fluid dynamics inside a pressurized water reactor of a nuclear power plant when cold water is injected into the reactor vessel. We employ a hybrid thermal lattice Boltzmann method (HTLBM), which has the advantages of ease of parallelization and ease of […]
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Peijie Huang, Yuanting Gu, Xiaolong Wu, Yanyun Chen, Enhua Wu
Abstract This paper presents an interactive graphics processing unit (GPU)-based relighting system in which local lighting condition, surface materials and viewing direction can all be changed on the fly. To support these changes, we simulate the lighting transportation process at run time, which is normally impractical for interactive use due to its huge computational burden. […]
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