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Unified Particle Physics for Real-Time Applications

Miles Macklin, Matthias Muller, Nuttapong Chentanez, Tae-Yong Kim
NVIDIA
SIGGRAPH, 2014

@article{macklin2014unified,

   title={Unified Particle Physics for Real-Time Applications},

   author={Macklin, Miles and M{"u}ller, Matthias and Chentanez, Nuttapong and Kim, Tae-Yong},

   journal={ACM Transactions on Graphics (TOG)},

   volume={33},

   number={4},

   pages={104},

   year={2014},

   publisher={ACM}

}

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We present a unified dynamics framework for real-time visual effects. Using particles connected by constraints as our fundamental building block allows us to treat contact and collisions in a unified manner, and we show how this representation is flexible enough to model gases, liquids, deformable solids, rigid bodies and clothing with two-way interactions. We address some common problems with traditional particle based methods and describe a parallel constraint solver based on position based dynamics that is efficient enough for real-time applications.
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