Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes
University of Illinois at Urbana-Champaign, Urbana, IL
ACM Trans. Graph., Vol. 29, No. 2. (2010), pp. 1-13.
@article{feng2010feature,
title={Feature-preserving triangular geometry images for level-of-detail representation of static and skinned meshes},
author={Feng, W.W. and Kim, B.U. and Yu, Y. and Peng, L. and Hart, J.},
journal={ACM Transactions on Graphics (TOG)},
volume={29},
number={2},
pages={1–13},
issn={0730-0301},
year={2010},
publisher={ACM}
}
Geometry images resample meshes to represent them as texture for efficient GPU processing by forcing a regular parameterization that often incurs a large amount of distortion. Previous approaches broke the geometry image into multiple rectangular or irregular charts to reduce distortion, but complicated the automatic level of detail one gets from MIP-maps of the geometry image.
November 18, 2010 by hgpu