View-dependent exploration of massive volumetric models on large-scale light field displays
Visual Computing Group, CRS4, Pula, Italy
The Visual Computer, Volume 26, Numbers 6-8, 1037-1047 (14 April 2010)
@article{iglesias2010view,
title={View-dependent exploration of massive volumetric models on large-scale light field displays},
author={Iglesias Guiti{‘a}n, J.A. and Gobbetti, E. and Marton, F.},
journal={The Visual Computer},
volume={26},
number={6},
pages={1037–1047},
issn={0178-2789},
year={2010},
publisher={Springer}
}
We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive detailed multi-gigavoxel volumetric models as floating in space, responsive to their actions, and delivering different information in different areas of the workspace. Our contributions include a set of specialized interactive illustrative techniques able to provide different contextual information in different areas of the display, as well as an out-of-core CUDA-based raycasting engine with a number of improvements over current GPU volume raycasters. The possibilities of the system are demonstrated by the multi-user interactive exploration of 64 Gvoxel data sets on a 35 Mpixel light field display driven by a cluster of PCs.
November 19, 2010 by hgpu