Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact
UNC Chapel Hill
In SIGGRAPH ’07: ACM SIGGRAPH 2007 courses (2007), pp. 59-79
@conference{galoppo2007dynamic,
title={Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact},
author={Galoppo, N. and Otaduy, M.A. and Mecklenburg, P. and Gross, M. and Lin, M.C.},
booktitle={ACM SIGGRAPH 2007 courses},
pages={59–79},
year={2007},
organization={ACM}
}
We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision handling on a 2D parametric atlas to reduce the extremely high number of degrees of freedom arising from large contact regions and high-resolution geometry. Such computationally challenging dynamic contact scenarios arise when objects with rich surface geometry are rubbed against each other while they bounce, roll or slide through the scene.
December 6, 2010 by hgpu