High-speed volume ray casting with CUDA
Saarland University, Saarbrucken
Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on (10 August 2008), pp. 185-185.
@conference{marsalek2008high,
title={High-speed volume ray casting with CUDA},
author={Marsalek, L. and Hauber, A. and Slusallek, P.},
booktitle={Interactive Ray Tracing, 2008. RT 2008. IEEE Symposium on},
pages={185},
year={2008},
organization={IEEE}
}
Volume ray casting experiences a renewed interest in the last decade. Largely due to the graphics hardware, which enabled real-time implementations competitive in speed with slicing. However these implementations need specialized shader languages and are forced to use graphics APIs. It makes implementation of advanced methods difficult and hinders performance, bending the programming and execution model for something it was not designed to. In late 2006 a new generation of GPUs has been introduced together with CUDA, C-language API.
January 10, 2011 by hgpu