2661

Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers

Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
Haptics and Virtual Reality Laboratory, Computer Science and Engineering, POSTECH, Korea
Computer Graphics Forum, Volume 27, Issue 7, pages 1955-1962, October 2008
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2007

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We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
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