31106

Spec Sheets Are Not Kernels: An ISA- and Source-Level Audit of INT8 Availability on NVIDIA Blackwell Ultra

Teng-Ruei Chen
Krixvon, Taipei 100, Taiwan
arXiv:2608.11693 [cs.AR], (12 Aug 2026)

@misc{chen2026spec,

   title={Spec Sheets Are Not Kernels: An ISA- and Source-Level Audit of INT8 Availability on NVIDIA Blackwell Ultra},

   author={Teng-Ruei Chen},

   year={2026},

   eprint={2608.11693},

   archivePrefix={arXiv},

   primaryClass={cs.AR},

   url={https://arxiv.org/abs/2608.11693}

}

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NVIDI’s published specifications give the Blackwell Ultra GPU (B300) a dense-compute ratio of roughly 30:1 between FP8 and INT8 tensor-core throughput; its predecessors, H200 and B200, both provide 1:1. We audit what this deprioritization means in practice by tracing INT8 W8A8 support through four layers of the stack: the published specifications, the PTX ISA, NVIDIA’s CUTLASS kernel library, and the two major open-source LLM serving engines (vLLM and SGLang). We find a consistent, layered withdrawal: (i) the PTX ISA never exposes the fifth-generation tensor-core integer path (tcgen05.mma with .kind::i8) on sm_103a, even though the same PTX revision extends the FP4 kinds to that target, leaving legacy warp-level IMMA as the only architecturally legal integer tensor-core path on B300; (ii) CUTLASS’s kernel generator explicitly skips INT8 UMMA generation for any build targeting 103a, while generating FP8 unconditionally; (iii) vLLM ships no INT8 GEMM for Blackwell and fails with a hard runtime error at the first forward pass, after the model has loaded; and (iv) SGLang’s ahead-of-time INT8 GEMM stops at Sm90, while its FP8 tuning configurations already cover B200. We document an escape hatch (rerouting vLLM’s INT8 path to a JIT-compiled Triton backend via an environment variable), a false-negative trap in the obvious profiler methodology for detecting "native INT8" on sm_103, and the practical failure semantics that make naive testing expensive. Together, these findings show that a quantization format’s availability is a property of the whole stack rather than of the model or the spec sheet. Four distinct layers, three of them NVIDIA’s own, withdrew INT8 support in mutually consistent ways, and a format that is nominally present on the datasheet is, by default, undeployable on this hardware.
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