Design and implementation of MPEG audio layer III decoder using graphics processing units
Key Laboratory of Noise & Vibration, Chinese Academy of Science, Beijing, China
International Conference on Image Analysis and Signal Processing (IASP), 2010, p.484-487
@conference{xiaoliang2010design,
title={Design and implementation of MPEG audio layer III decoder using graphics processing units},
author={Xiaoliang, C. and Chengshi, Z. and Longhua, M. and Xiaobin, C. and Xiaodong, L.},
booktitle={Image Analysis and Signal Processing (IASP), 2010 International Conference on},
pages={484–487},
year={2010},
organization={IEEE}
}
This paper describes a new implemented method for the MPEG audio layer III (MP3) decoder. The proposed architecture is based on a graphic process unit (GPU) using CUDA environment, where it can effectively take advantage of modern GPU’s parallel computing power. The implemented system with this architecture employs a multi-thread model and memory optimization to process MP3 decoding in parallel, so it is significant to minimize the computational overhead. Experimental results on a GTX260+ graphics card showed that the proposed architecture is over five times faster than traditional MP3 library based on CPU.
March 6, 2011 by hgpu