Interactive soft-fabrics watering simulation on GPU
Department of Computer Science & Engineering, The Chinese University of Hong Kong, Shatin N.T., Hong Kong
Computer Animation and Virtual Worlds, Special Issue: CASA’ 2011 Special Issue, Volume 22, Issue 2-3, pages 99-106, April – May 2011
DOI:10.1002/cav.402
@article{huanginteractive,
title={Interactive soft-fabrics watering simulation on GPU},
author={Huang, C. and Sun, H. and Liu, S. and Li, P.},
journal={Computer Animation and Virtual Worlds},
issn={1546-427X},
publisher={Wiley Online Library},
year={2011}
}
Physics-based simulation is usually complex and time consuming, and consequently not suitable for real-time applications. In this paper, we propose the efficient dynamics models for the real-time simulation of soft fabrics interacting with water, including multi-soaking effect and underwater dynamics. The multi-soaking effect of soft fabrics is modeled based on the physics processes. Further, we develop the optimized mass
April 25, 2011 by hgpu