Real-time view synthesis system with multi-texture structure of GPU
Hanyang Univ., Seoul, South Korea
Digest of Technical Papers International Conference on Consumer Electronics (ICCE), 2010
@inproceedings{choi2010real,
title={Real-time view synthesis system with multi-texture structure of GPU},
author={Choi, J.Y. and Ryu, S.W. and Shin, H.C. and Park, J.I.},
booktitle={Consumer Electronics (ICCE), 2010 Digest of Technical Papers International Conference on},
pages={171–172},
organization={IEEE},
year={2010}
}
Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. In this paper, we propose an algorithm to compute virtual views much faster by using multi-texture image structure of graphics processing unit(GPU). We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.
May 28, 2011 by hgpu